Work with art team and programmers to create art and bring it into the engine.
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
Provide hands-on support to artists and engineers in regard to asset performance and validation
Review creative process and identify opportunities for tool improvements
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
Solve challenging technical issues in the 3D asset pipeline
Collaborate with engineers and testers to diagnose and resolve in-game problems
Inspire and empower the art team to optimize their processes
Collaborate with partner studios to share technology and best practices
Minimum 2 year experience in a digital art content creation pipeline, ideally in the video game industry
Experience as a Modeler, VFX Artist in game industry
Professional experience as a technical artist/tools programmer.
The number and variety of tech-art areas of interest in your past activity is also important.
Experienced developing custom tools for Digital Content Creation tools (Blender or other similar software)
Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
Experience with shader development in a 3D modeling package (e.g. Blender) and/or game engine (e.g. Unity).
Mandatory a valid work permit for Spain.